<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Barva Devlog - itch.io</title><link>https://gnosisinteractive.itch.io/barva</link><item><guid>https://gnosisinteractive.itch.io/barva/devlog/1618242/barva-a-journey-towards-release</guid><title>BARVA - A Journey Towards Release</title><link>https://gnosisinteractive.itch.io/barva/devlog/1618242/barva-a-journey-towards-release</link><pubDate>Wed, 05 Aug 2026 19:19:12 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MDgwMTI4LmpwZw==/400x224%23c/dzC2Bw.jpg"/><p>When I first started BARVA, I thought the difficult part would be writing the code. It wasn&#039;t. The hardest part turned out to be deciding when something was good enough . BARVA began as a relatively s...</p>]]></description></item></channel></rss>